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Mourneblade

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The latest incarnation of one of my character's swords, presently called Mourneblade. The concept was heavily drawn from the original Soul Reaver (the Legacy of Kain/Soul Reaver series) and also from the Elric novels (Michael Moorcock). The pommel is from Kit Rae's Sword of Power.

Mourneblade is a vampiric runeblade that slakes its thirst on the blood of its victims and grants its wielder a measure of that stolen life force in return. If the wielder is mortal, it heals his wounds...but when wielded by a Kindred, its intended bearer, the sword also satiates his thirst for blood and fills him with strength and vitality.

The sword's power stems from a malign spirit that lies trapped within the blade in a sorcerous prison. It occasionally makes its presence known by groaning softly or "singing"; it produces a sound akin to steel ringing on steel for a short time after it is drawn. It also communicates empathically with its wielder through feelings of murder and hunger.

Should the wielder be unfit, the spirit will seek to possess him, and compel him to commit wicked acts of wanton destruction to satisfy its cruel appetites.

The blade was originally forged by the demon-smith Malefaust. Later sundered, it was subsequently reforged by the master smith Hector and ensorcelled by one Malchia Sarim.

In 3E D&D game terms, Mourneblade is a Legacy Weapon. It is a +1 vampiric cold iron bastard sword, and has the following powers:
- Unholy Feast: Beginning at 5th level, whenever Mourneblade delivers a killing blow against a living creature with blood, it grants a vampiric wielder 3 points of vitae*.
- Protection from Good: Beginning at 9th level, Mourneblade cloaks its wielder with a continual protection from good spell (caster level 5th). To benefit from this ability, the wielder must sacrifice a 1st level spell slot each day. Nonspellcasters cannot benefit from this ability.
- Awakened Spirit: Mourneblade is possessed by a malevolent shade that awakens at 10th level. The shade can communicate empathically with its wielder and can see and hear out to 60ft. It has Intelligence 13, Wisdom 10, Charisma 13, and an Ego of 6.
For all its power, Mourneblade exacts a toll on it's wielder. So long as it is in his possession he takes the following penalties: At 6th level his maximum hit points are reduced by 4. At 8th level he takes a -1 penalty on all saving throws. At 9th level he takes a -1 penalty on all attack rolls, and his maximum hit point total is further reduced by 2.

*in the Orison campaign setting, vampires maintain a pool of blood - called vitae - in their bodies they can use to gain a variety of benefits, similar to the Kindred of White Wolf's World of Darkness. If you are not playing with these rules, then this ability grants a vampiric wielder a +4 (unnamed) bonus to Strength for 3 rounds.

Mourneblade © Me
Orison Campaign Setting © Geoffrey Marsh Hunt
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© 2007 - 2024 kalenmiyan
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